Showing posts with label Sony Playstation. Show all posts
Showing posts with label Sony Playstation. Show all posts

Tuesday, July 2, 2024

Toxicity, Misogyny, Incompetence: Why I Part Ways With Electronic Arts EAFC 24


Today, was the last straw


    After playing a match with a player to be unnamed, I noticed their Clubs avatar had a rather offensive name. I won't go into detail but, let's just say that the Me Too movement would not look kindly on a person intentionally creating a video game character and putting that word on the back of a football kit. To be fair, the player was meant to resemble a famous pro athlete and the name could have been considered "commentary" but, even so, it should violate policy for an international, public company. 

    Either way, I filed a report with EA Sports. Now, I have had a long, love-hate relationship with the organization. Their flail into "customization" seems to be a desperate attempt to compete with the likes of Fortnite and Roblox. Football players have begun to look more like cartoon characters, even though the game boasts real world licensing agreements with clubs and stadiums around the world. The game mode in question was even called "Pro Clubs" until they dropped the "Pro" for EAFC 24. While they can't be held entirely liable for what the general public does with these customizations, and monitoring and enforcing policy must be a tedious endeavor, they have a certain responsibility to maintain a semblance of decency when their platform is running in public spaces, such as the internet. 

    For many years, I've been subjected to questionable moral choices by players who choose to be profane and provocative with their name choices. Many of them sexist, if not homophobic and otherwise intolerant. I've seen more than a few racially offensive characatures, along with racist names to go with it. I reported this player, thinking I was encouraging more "Fair Play," as even with the potential for the player's social commentary, the phrase could be very triggering.

This post is a difficult one in some ways. I have absolutely loved EA Sports FIFA video games for decades


    I played throughout the 90's, most of my childhood. I went to work in the 2000's so I stopped for some time but, in 2010, I started playing again on the Nintendo Wii. It wasn't until 2015 that I began to seriously consider gaming, again. I started playing FIFA on Android, and began visiting Xbox and Playstation displays in stores to play it. In 2017, I finally rejoined the gaming community. 

    The Xbox One was my first "next gen" gaming console. I had never even played online before. I was happy to be playing again but, I immediately noticed that something was off. I told myself that it was just an internet connectivity issue. It felt "clunky." Unless you played games like Super Mario, or Mike Tyson's Punch-Out, you really have no idea how drastic the latency has changed. Where older games, that didn't rely on network connections, would give an immediate response to a button being pressed. There was almost no lag. 

    Now, in this new version of FIFA, it was like every time I pressed the button, the software took a second to evaluate before performing the action. I didn't think much of it at the time but now, because I'm noticing it in many other games, I believe that these milliseconds of delay are used to calculate responses and allow administrators the ability to manipulate outcomes in real time but, that's another investigation. I was able to adjust and began to master the gameplay and new controls, anyway. 

There was a problem, though. I was no longer in the key demographic for EA Sports 


    They were trying to appeal to the flashy, hyper speed, super goals, glory chasing tweens. When I began playing Pro Clubs, everyone was a Striker, with maxed out speed and finishing numbers and EA gave them ratings of 90+ and patted them on the back with intricate animations and flashing lights and sound. As far as I could tell, nobody was even slightly interested in playing defense. Even the few fellow midfielders I encountered were attackers and no matter which position anyone was playing, everybody made a beeline to the penalty spot with hopes to kick the ball hard.

There was a severe lack of passing, patience, movement off the ball, most of the qualities one would value in a Professional Club player 


    There seemed to be no consequences, either. As I mentioned, most of these players were rated 90+ with the "buffer zone" of ball control, "aim assist" to allow wildly inaccurate shots to become highly probable goal chances. All of this, and they played against a 4 person defensive line with an average rating of 79. Dare I say, it was a free for all of out of control, sloppy, unimaginative football and it was largely encouraged and rewarded by Electronic Arts.

    Before I even knew about this, my natural instinct was to make a Defensive Midfielder. I have always valued balance in football. I know that defense is as important, if not more important in circumstances like these, as offense is. I began defending and defending well. Most Pro Clubs players had never faced a defender rated higher than 79 and here was, still a modest 85 because EA doesn't value qualities like passing and defense the same way,  and causing an absolute panic in some of the world's best players. 

The days of simply knocking the ball forward, mashing the button, hoping for the lucky bounce, and calling it skilled football were over


    I forced the entire community to reexamine their soccer IQ. I was proud of myself. I was nervous. I was often the only defender on my team against 3 or 4 high quality attackers at once. I just know how to defend in the real world, I know how to win ballgames in real life, and I applied that to EA's FIFA to great success. 

    I was so successful as a defender, in fact, that I had to turn off my messaging feature because I was getting constant angst from frustrated opponents, players who thought they were great but now, had to figure out how to actually play good football to beat me. Even players on my own team would often ridicule me for being a defender. As I mentioned, they all only knew one speed, lump it forward and mash the button. This strategy didn't allow for a defending player to hold the ball, make short passes, and patiently build an attack. 

I had changed the game


    In just a few short years, though. Electronic Arts began to buckle under the pressure. With eSports beginning to gain attention as legitimate competition, some of the best players were gaining sponsorships and support from financially motivated organizations. I don't know the details so I won't outright accuse anyone but, it wasn't long before my performance began to suffer. After mastering most of the techniques, my shots began to go wide, my passes began going to opponents, and of course, attackers were escaping my tackles. That millisecond delay I told you about earlier became 2 milliseconds. I went from being one of the Top 10 Ranked Defenders in the Leaderboard to not even bothering to look. 

    Of course, "players" began to show up on my teams and start demeaning me immediately, laying it on almost suspiciously thick. It was like they knew it was going to happen and couldn't wait for an opportunity to bully the only defender standing in their way. I endured this for years, paying good money to own a copy of the game as soon as it was released, the game that was spending resources to intimidate me into quitting defense. I would not quit. Now, I notice strange things happening on all of my devices, beyond my gaming console. I really struck a chord.

    While I could never condone any of this, I have always been the perseverant type. I always welcomed the opportunity to face off against 5 other players by myself. I would often be victorious but, all of this is besides the point. Yes, I am offended that such a toxic community exists, and that it is likely encouraged by a toxic work environment at EA Sports. Is anyone really surprised, though? It is high level sports, a male dominated world that emphasizes money and violence. 

I'm glad that Women's Soccer is getting acknowledged but, it seems too little too late


    Even some of the negligence in the game design proves that their inclusion of female players is trivial at best. One of the goal celebrations features a teammate slapping the goal scorer on the chest repeatedly, and I'm sure you can imagine how that looks when the player is female. I don't think it was intentional, just lazy game design. If not lazy, then negligence in the pursuit of "faster, faster, bigger, more."

    That brings me to what happened, today. After seeing that player with such an offensive word plastered on the screen, I filed a report with EA Sports and no more than one minute later, I received an email that stated 

"Our well-trained, dedicated team reviewed your report, supported by automation tools and established policies and processes and didn't take any action this time."

    You know what? Sure. They must get thousands of "Reports" from players who were just frustrated to be beat. I would like to see how many times I have been reported, to be honest. I'll bet there's a lot. It's probably why I feel like I'm being ostracised by them to begin with. I dared to defend, after all. 

    However, when I tried to reply to the email to elaborate, it was met with another automated response about "not monitoring these emails." Listen, I get it. The system is automated and designed to evaluate the user's gamer tag, which wasn't the issue, here. The issue is with the Clubs character that that gamer designed. It would take some further investigation but, there's not even an option to add a comment to specify that, or even to follow up on the report. It still feels inadequate.

    That's when I decided enough was enough. It's complicated. I'm addicted to football. I still love soccer and want to play. After all that I've endured in this ridiculous place, when it's good, it's good. As a legally blind man, this simulation allows me to stay in touch with the game I love in ways that prove difficult outside. I would much rather being playing in the real world but, when I can't, this is the next best thing. I've met, a very few but, some intelligent players and had some great experiences but, for every one good there are 99 terrible experiences that are just not worth the effort.

I remember seeing cash prizes for tournaments and thinking to myself, I could actually make a living off of this


    I had a dream of using video from these matches to create training videos for younger players, to encourage new generations to play soccer and teach people who already love the game some of the finer details that make it so wonderful. Instead, it's a creepy fraternity of greedy, selfish, misogynistic man-boys who don't value football at all, more than the glitz and glamour they think they can attain from it. I wish I could say that I'll never play it again but, the truth is, that little taste of good football almost makes all of the suffering worth while. 

    Even though my experience has been heavily manipulated in an attempt to intimidate me out, I still find the value in my decision making, my positional awareness, and my vision. I still know the game, even if EA Sports doesn't want me to believe I do. Either way, I hope there's a video game studio out there who will value the Midfielder one day. Until then, I'll look for something else to do.

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Sincerely yours,
Joshua Lucero
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Wednesday, February 28, 2024

Technology: How I'm Leveling Up IRL XP Making Maps in Fortnite Creative 2.0


What is Fortnite Creative 2.0?

    You can thank the Ninja Turtles for really solidifying my engagement in Fortnite. Grinding to complete the Chapter 5 Cowabunga Pass, as well as owning the Master Splinter skin, encouraged me to invest more time and energy into this game. One of the conditions of earning Ooze, the temporary currency for the Cowabunga pass, was to gain XP in User Created maps. Honestly, the perfectionist in me could hardly get past the flaws of many of the Islands. They seemed so primitive compared to the official channels, understandably so. Building an entire video game is a difficult task. It is so complex that it takes entire teams of people to make the best games and even they can have bugs and other complications. That's why there are updates often. Part of that is because the internet makes it possible to push updates rather frequently. Studios don't need to necessarily get it perfect before it ships, like they had to in the days of cartridges and laser discs. So, I say all that with the utmost respect.

    Fortnite Creative is revolutionary to the gaming industry by simply making this technology freely available to everyone. I've never understood more of the nuance of creating virtual worlds and connecting us around the world to play together in real time ever before. Having grown up in the 90's, it is sort of mind blowing to think about. It reminds me of the impact that Apple made on the music industry when it made GarageBand, a powerful music production tool, available for free on its devices. The same may be said about iMovie, as well. 

    I'll get to the specifics of the Unreal Engine in a minute but, the "Omniverse" concept is decentralizing the way we entertain ourselves. It is empowering players, many of them young, to engage in computer sciences with almost zero experience in computers and coding. Most of all, it's actually fun!

    Fortnite Creative 2.0 is powered by the Unreal Engine (Epic Games, 2024), which has created some of the most iconic games on the market. It is available on PC as a developer tool and has recently launched Unreal Engine for Fortnite (UEFN) explicitly for creating Fortnite Islands. It is currently not available for MacOS so, I haven't been able to fully embrace the power of it but, I have been able to experience the more modest version of Creative on the Playstation 5 console can already see the impact it will have on, not only gaming but, computer sciences and education. 

    If you've been around for the past few years, you are certainly aware of Web3, cryptocurrency, decentralized banking, NFT's, and the Fediverse. The Fortnite Omniverse performs a similar function. The game itself is free for everyone. Most, if not all but one, of the islands are free to access. Anyone can sign up for the Creator Portal, allowing them to receive payouts for creating engaging Islands (Epic Games, 2-2024). Considering the potential to earn a living creating video games is nothing I have ever thought possible but, now it is. More than that, though, I find navigating the environment and using such a powerful tool to access an unlimited level of creativity to be a driving force. 

WriterJoshua's Islands

    Joining the Creator Portal and becoming an Island Creator comes with it's own eligibility requirements, including the 30 days rule, before you can publish (Epic Games, 2024). So, you won't find my Islands, just yet. However, I am live streaming my creative exploratory process to document and reference as I move forward. I am learning so much and have lots of great ideas for game modes and experiences. My biggest goal is to be able to implement my own music, as I have been composing soundtracks for many years. I am also excited to engage my storytelling skills into a fun, playable environment that I can share with you. 

    These games may be classic Battle Royale matches, immersive Solo and Cooperative Campaigns, or even virtual concert and music performance instances. Then, there's all of the innovative ideas I've yet to dream up. Having access to such a platform opens up an entire world of artistic possibility. It's been awhile since I've been this excited about a creative venture. I have a good feeling about it. 

    Until I begin publishing, you can contribute by engaging with my online content, or tipping via financial platforms listed below. I am also interested in connecting with you if you'd like to test some of my Islands, possibly collaborate on a project, or just share ideas and feedback. If you are a writer interested in creating dialogue, or a gaming expert interested in discussing game mechanics and structure, or if you have your own projects that you believe some of my music would fit, leave a comment or connect with me on Epic Games or the Playstation Network.. I am also interested in sharing Nintendo Friend Codes if you prefer that platform. That's the great thing about games with cross-platform capability.

I tried to avoid being charged for changing my Player Name but, it wouldn't allow me to connect a new PS account to my current Epic Games account so, I decided that it is still early enough that it isn't much of a loss to abandon the old account. I'll still have access to my TMNT content on the old account if I need it. Plus, there's plenty of evidence on my gamer YouTube channel. Hopefully, that content will cycle back into the shop at some point. Otherwise, I think it's worth it keep all of my tags easily organized so you can find me in game. 
  • EpicGames: WriterJoshua_
  • PSN: WriterJoshua


$WriterJoshua on YouTube

This is a new domain as of February 2024. Per the Google Workspace Agreement, an account must be active for 30 days to be eligible to create a YouTube account. It will take even longer to be approved by YouTube to do Live Streaming. I'm just too excited to wait! So in the meantime, I've been using my gaming channel to stream my early discovery experience on Fortnite Creative.

I am also new to the Fortnite Omniverse. Until my new channel is approved (watch this space) I will posting my Fortnite Creative adventures at @BeauHolliday on YouTube. You can also follow as I check out Epic Originals like Zero Build, Festival Jam Session, Lego Survival as well as cool creator maps like, Super Market Prop Hunt and Footnite. The possibilities are quite infinite.

Check out these playlists for some of the Live Stream Replays:




My Gaming History

Video games have evolved significantly since I played my first Duck Hunt on the NES. I was going to mention my experience with Pong at my grandpa's house but, I thought that would have dated me older than I am. Ha! I was heavy into Mike Tyson's Punch-Out, Super Mario Bros on the NES. I was probably too young for it but, I spent some time shooting demons in Doom, when. I wasn't typing book reports or playing Minesweeper and Solitaire. Super Nintendo introduced me to Street Fighter and more Mario Bros, and FIFA on Playstation constituted most of my gaming through elementary school. Daytona USA and Virtua Street Fighter on the Sega Saturn are still some of my fondest memories. My friends had multiple Xbox's and we had a lot of Halo LAN parties.I dabbled in GTA on a Playstation 2 but, I mostly used it as a DVD player, if I'm being honest.

That's around the time I started working full time in restaurants and doing the adult life stuff, you know. I lost touch with video games. I would play the occasional Wii Sports with my little sister but, I spent a lot of time away from gaming. I missed the initial boom of online gaming. I didn't have an Xbox 360 or spend much time gaming on PC. It wasn't until I started playing Xbox One demos of FIFA at the mall in 2016 that I began to feel the pull of video games, once again. 

While it was primarily used to play FIFA, the Xbox One immersed me into the new experience of online gaming. By now, the internet speeds were stable enough to support complex software across vast distances. I felt like a caveman riding in a sedan. With that immense processing power, I was enabled to experience open world games, like the Assassin's Creed franchise, and fell in love with the storytelling aspect of gaming. 

Now, I'm on Nintendo Switch and Playstation 5, in addition to the Xbox One for my Halo connections. Ghost of Tsushima was my first game, and via Playstation Plus, I was able to access Horizon Zero Dawn and Horizon Forbidden West. 

Which brings us to February 2024. I had played a quick game of Fortnite a long time ago. With my experience in first person shooters, I did okay but, I didn't understand the Build Mechanics and lost interest. After playing some Minecraft with family over the holidays, the kids finally convinced me to give Fortnite a try. I've leveled up, some, playing Zero Build lobbies. If I had known this was an option, I might have been here sooner. Now that I understand the weapon classes, how the storm works, which consumables do what, and how to strategize, I'm enjoying it. 

Thank you for your time. Please share your thoughts on Fortnite, or gaming in general. Are you an Island Creator? Which platform is your favorite to play on?



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Sincerely yours,
Joshua Lucero


Resources:

Epic Games. (2024). Fortnite Creative Mode. Fortnite.com. https://www.fortnite.com/creative

Epic Games. (2024). Home | Creator Portal. Fortnite.com. https://create.fortnite.com/island-creator/overview

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